There are 2 playable characters and 10 individual weapons and during each run-through you can choose between 8 different random character upgrades at 4 levels of rarity for that specific run. “There is one polished playable level that includes a boss fight, 3 enemy types, 4 different static unlockable upgrades that can themselves be upgraded over 15 different options in between runs. What is the current state of the Early Access version? The 1.0 version the aims are to finalise the balancing include more weapon variety, another playable location and where possible greater range of language support.” The aim for additions and features that I think are important for longevity are widening the roguelike elements and general progression. “As it stands what is currently available is at a fair level of polish, both visually and functionally and as far as these base mechanics go, very little will change in this regard. How is the full version planned to differ from the Early Access version? “Currently aiming for a reasonably short period of time before considering Deidthraw as having reached it's 1.0 stage.” “Being a solo developer there is only so far a game can be taken in a vacuum, at this stage before taking Deidthraw further a wider range of valuable feedback and collaboration is essential to take it over the finish line.”Īpproximately how long will this game be in Early Access?
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